2010 - 2011

Today, typical classrooms are still equipped with blackboards, chalk and sometimes overhead projectors. Technology-enriched rooms can often only be found in school libraries or computer pools where students can research topics on the WWW or use other specific computer applications. In this project, we designed an educational game called Parcours, developed for the interactive SMART table. This cooperative design game, installed on a tabletop that is located within a classroom, was intended to teach primary school children collaboration and coordination skills as well as logical thinking. This project was conducted in cooperation with the SSE group at Clausthal University of Technology.



[2] P. Dohrmann, N. Pinkwart, A. Rausch, A. Jürgens, T. Warnecke (2011). Parcours - Teaching Primary School Children Logical Thinking and Coordination Skills through a Collaborative Smart Table Game. In M. Spada, G. Stahl, N. Miyake, N. Law, eds., Connecting Computer-Supported Collaborative Learning to Policy and Practice: Proceedings of the 9th Conference on Computer Supported Collaborative Learning (CSCL), Volume II - Short Papers & Posters (pp. 886--887). Hong Kong, International Society of the Learning Sciences (ISLS).
[1] T. Warnecke, P. Dohrmann, A. Jürgens, A. Rausch, N. Pinkwart (2011). Collaborative Learning through Cooperative Design using a Multitouch Table. In Y. Luo, ed., Lecture Notes in Computer Science (6874) - Proceedings of the 8th International Conference on Cooperative Design, Visualization and Engineering (CDVE) (pp. 22--29). Berlin, Germany, Springer Verlag.