Virtual Worlds as CSCW Tools

2007 - 2013

Collaborative virtual environments (CVEs) such as the popular Second Life can be very helpful as tools for Computer Supported Cooperative Work, in particular because they support social bonds between co-workers - which in turn can have known positive effects on group productivity. In our research group, we investigated how the interaction design (user - avatar - virtual world) influences the group interaction and collaboration processes in CVEs, and how effective team support in CVEs can be designed.

Persons

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Publications

2011
[8] H. Olivier, N. Pinkwart (2011). Does "Virtually Being There" Help? Comparing Collaborative Work between 3D and 2D conditions. In A. S. Vivacqua, C. Gutwin, M. R. S. Borges, eds., Lecture Notes in Computer Science (6969) - Proceedings of the 17th CRIWG Conference on Collaboration and Technology (CRIWG) (pp. 89--101). Berlin, Germany, Springer Verlag.
[BIB] [PDF]
2010
[7] A. Ceylan (2010). Nonverbale Kommunikation in virtuellen 3D-Kooperationssystemen. Diploma Thesis. Clausthal University of Technology, Department of Informatics.
[BIB] [PDF]
2009
[6] H. Olivier, N. Pinkwart (2009). Towards Supporting Phases in Collaborative Writing Processes. In Y. Luo, ed., Lecture Notes in Computer Science (5738) - Proceedings of the 6th International Conference on Cooperative Design, Visualization and Engineering (CDVE) (pp. 297--304). Berlin, Germany, Springer Verlag.
[BIB] [PDF]
[5] N. Pinkwart, H. Olivier (2009). Cooperative Virtual Worlds - a viable eCollaboration pathway or merely a gaming trend? Electronic Markets, Special Issue on eCollaboration, 19(4), 233--236.
[BIB] [PDF]
2008
[4] C. Mumme, H. Olivier, N. Pinkwart (2008). A Framework for Interaction Analysis and Feedback in Collaborative Virtual Worlds. In K.-D. Thoben, K. Pawar, R. Goncalves, eds., Proceedings of the 14th International Conference on Concurrent Enterprising (ICE) (pp. 143--150). Nottingham, United Kingdom, Centre for Concurrent Enterprise.
[BIB] [PDF]
2007
[3] F. Loll, C. Mumme (2007). Programmierschnittstellen und Möglichkeiten von Second Life und Croquet im Vergleich. Talk within the Research Seminar of the Business Information Technology Unit at Clausthal University of Technology.
[BIB] [PDF]
[2] H. Olivier (2007). Der Einfluss sozialer Bindungen auf CSCW in Multiversen. Position paper, PhD student colloquium at Mensch & Computer.
[BIB] [PDF]
[1] H. Olivier, N. Pinkwart (2007). Computer Supported Cooperative Work In The Second Life? Position paper presented at the Track on Business in Second Life at the 3rd International Second Life Community Convention.
[BIB] [PDF]

Selected Theses

2010
[1] A. Ceylan (2010). Nonverbale Kommunikation in virtuellen 3D-Kooperationssystemen. Diploma Thesis. Clausthal University of Technology, Department of Informatics.
[BIB] [URL]